Rules & editions
Candy Land Rules: How to Play and Check Your Edition
Check the rules against your edition, including picture cards and the path to the finish.
Read the guideAcross the table. Closer together.
For friendly rivalries, shared adventures, and one more round. Tabletop Wire is about making time for board games — starting with time for two.
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The best part of the game is who you share it with.
Time at the table · Setup · Space · Two-player fitFrom the current library
Rules and equipment guides, sorted by how many people are playing. These are reference articles, not hands-on product reviews.
For any number of players.
Games made for exactly two players.
Complete with two, with room for a third or fourth.
The same rules at every count; only the number of factory displays changes.
Most tables play with four; two- and three-player play depends on the ruleset. Solitaire is a separate puzzle for one.
Starts with two and keeps going when more people pull up a chair.
Works with two and grows with the table; the set size decides how far.
Rules & editions
Check the rules against your edition, including picture cards and the path to the finish.
Read the guideBackground guide
Understand the basics of tabletop role-playing and what the published research can — and cannot — tell us.
Read the guideOur editorial direction
Our focus is hobby board games for adults, especially games shared by two people. These are the questions we want future recommendations to answer.
Hands-on reviews and measured comparisons will appear only once we have the sessions, notes and photographs to support them.
Read our editorial approachHow much of the evening goes to setup, learning and play?
How much table space does everyone actually need?
What changes when there are just two players at the table?
Who is likely to enjoy it, and who should look elsewhere?
Good games. Shared honestly.
Spotted a rule that needs checking, or a source we should read? Get in touch with Tabletop Wire Editorial.